DM-BAGGER PROGRESS LOG ---------------------- 01 HOUR(s) 30 MIN(s): Bagger 288/UT 3 Character Photoshop Dimensioning (BBLength) 00 HOUR(s) 30 MIN(s): Bagger 288/UT 3 Character Photoshop Dimensioning (Base/Threads/Tower) 01 HOUR(s) 00 MIN(s): Semi-Detailing Tower. 00 HOUR(s) 30 MIN(s): Back Strut (Crude Scaling) 01 HOUR(s) 00 MIN(s): Front Strut (Crude Scaling + Interstruts To Aid Scaling) 00 HOUR(s) 30 MIN(s): Front Strut Top/Bottom (Crude Width Scaling) 01 HOUR(s) 00 MIN(s): Tower Middle-Struts & Back Semi-Struts (Still Crude With Primary Objective To Scale) 01 HOUR(s) 00 MIN(s): Slanted Towers & Simplistic SkydomeMesh/TerrainBrush/DirectionalLight/SkyLight. 02 HOUR(s) 00 MIN(s): Inter-Struts/PickupBases/LadderVolumes. 00 HOUR(s) 30 MIN(s): Basic Partial Texturing. 01 HOUR(s) 30 MIN(s): Front Arm (TempCSG) Texturing. 01 HOUR(s) 00 MIN(s): Rear Arm (TempCSG) Texturing & Crude Ammopacks on 'em. 01 HOUR(s) 00 MIN(s): Base Prep. 01 HOUR(s) 00 MIN(s): Crude Walkways. 01 HOUR(s) 00 MIN(s): Walkway Design, Cables. 01 HOUR(s) 00 MIN(s): Dealing with the maximum slope incline/TempCSG Walkway (Slats/Railing) 01 HOUR(s) 00 MIN(s): More Walkways. 01 HOUR(s) 00 MIN(s): More Walkways.. 00 HOUR(s) 30 MIN(s): Finished (Crudely) The Rear-Strut Right Walkways. 00 HOUR(s) 30 MIN(s): Front-Strut Walkway Prep (Long Section) 02 HOUR(s) 00 MIN(s): Front-Strut Walkways Going Up/Middle & Platform (Currently for Rocket Launcher) 01 HOUR(s) 30 MIN(s): Middle (1st Tier Down 'Shacks' & 2nd Tier Down Floor) 00 HOUR(s) 30 MIN(s): Right Side Two Platforms. 01 HOUR(s) 00 MIN(s): Base Walkways (Crude) 01 HOUR(s) 00 MIN(s): Front BottomBase Protrusions. 01 HOUR(s) 00 MIN(s): Front BottomBase Protrusion Walkway Connections. 01 HOUR(s) 00 MIN(s): Rear Plateau (Crude) 01 HOUR(s) 30 MIN(s): LeftBottom Round Plateau. 01 HOUR(s) 30 MIN(s): LeftBottom Round Plateau (Struts) & TankThread TempCSG Design. 00 HOUR(s) 30 MIN(s): CSGMoverSlat Prep (Still Static) 00 HOUR(s) 30 MIN(s): Remove MoverSlat; CSG DimensionPrep For A TowerElevator (Will NEED to make a model for it!) 01 HOUR(s) 00 MIN(s): Left Side Of The Base (Crude) 00 HOUR(s) 30 MIN(s): Left Side Walkway Downwards To TankThreads + Misc. Railings. 01 HOUR(s) 00 MIN(s): Back Base (With Walkways Leading Half-Way) 02 HOUR(s) 00 MIN(s): Elevator Model - UnrealED Export, Modeling + Unwrapping. 01 HOUR(s) 00 MIN(s): Elevator Model - Texturing. 01 HOUR(s) 00 MIN(s): Elevator Model - UnrealED Import (Geometry + Material) 01 HOUR(s) 00 MIN(s): Elevator Model - Collision Model & More CSGTemp Railings. 01 HOUR(s) 00 MIN(s): Elevator Model - InterpActor! 00 HOUR(s) 30 MIN(s): Tower Cables (TempCSG) 00 HOUR(s) 30 MIN(s): Paper Design Work. 01 HOUR(s) 00 MIN(s): Weapon Placements (Sniper/LinkGun/Redeemer) & Further Basic Texturing. 00 HOUR(s) 30 MIN(s): Reverse Inner Front Walkway & Inner Back Plateau. 00 HOUR(s) 30 MIN(s): Paper Design Work. 01 HOUR(s) 00 MIN(s): Placement Refinements & Basic Texturing. 00 HOUR(s) 30 MIN(s): Paper Design Work. 01 HOUR(s) 30 MIN(s): Tower JumpPads & Left-/RightSide Teleports. 02 HOUR(s) 00 MIN(s): Bot Pathing. 01 HOUR(s) 00 MIN(s): Platform's Left, Walkway Downwards & Bot Pathing. 02 HOUR(s) 00 MIN(s): Bot Pathing & First Cook & First Test (Positive!) 01 HOUR(s) 30 MIN(s): Back WalkwayToCablePlatform & Bot Pathing. 01 HOUR(s) 00 MIN(s): Bot Pathing (A Nearly Complete Network Now!) 00 HOUR(s) 30 MIN(s): Key Directionallight/Fill Directionallight/Ambientlight & HeightFog. 00 HOUR(s) 30 MIN(s): Playtesting (With Bots) 00 HOUR(s) 30 MIN(s): Music Setup. 01 HOUR(s) 00 MIN(s): Bucket-Wheel CSGPrep. 01 HOUR(s) 00 MIN(s): Bucket-Wheel Modeling. 02 HOUR(s) 00 MIN(s): Bucket-Wheel Unwrapping & Texturing. 01 HOUR(s) 30 MIN(s): Bucket-Wheel Collision Model (Separated the wheel and bucket) + UE Import (Rotating!) 01 HOUR(s) 30 MIN(s): Cable Front/Cable Front Support - Modeling/Unwrapping/Texturing. 01 HOUR(s) 30 MIN(s): TankThread Fittings - To Base. 02 HOUR(s) 00 MIN(s): Front Walkways/Gondola/'Stairway to heaven'. 01 HOUR(s) 00 MIN(s): Green Cylinder Model & Stairwell. 01 HOUR(s) 00 MIN(s): Front Support Cables/Middle Cables Placement. 00 HOUR(s) 30 MIN(s): Front Elevated Dual Flatforms. 01 HOUR(s) 00 MIN(s): Changed 'Ring' Support Cables To A 'Box' Support Cables Design. 01 HOUR(s) 00 MIN(s): Back Cables/Back Support Cables. 01 HOUR(s) 00 MIN(s): Front Walkway (DuplicateSide) 00 HOUR(s) 30 MIN(s): Back Walkway (DuplicateSide) 01 HOUR(s) 00 MIN(s): Terrain (Basic) 01 HOUR(s) 00 MIN(s): Terrain Increased Shadow Detail/Lava Material/Bucketwheel Metal Sound. 00 HOUR(s) 30 MIN(s): Paper Design Work (Pickup Placements) 02 HOUR(s) 00 MIN(s): Re-arranged Back Cables & Inner Strut Health Vials & Bucketwheel Powerups Test. 00 HOUR(s) 30 MIN(s): Paper Design Work. 01 HOUR(s) 30 MIN(s): UnrealEding Previous Design Work (Ammo Near - But Not On Weapons/Removed Tower Jumppads) 01 HOUR(s) 00 MIN(s): FAILED - Bucketwheel Emitter Effect. 01 HOUR(s) 00 MIN(s): SUCCEEDED - Bucketwheel Emitter Effect. 01 HOUR(s) 00 MIN(s): Modeled/Unwrapped/Textured/Hulled - Lift. 01 HOUR(s) 30 MIN(s): Six Lifts Functioning! 01 HOUR(s) 30 MIN(s): Walkways To Lifts/BotLiftPathing & Removing Ammo From Upper Strutwork. 02 HOUR(s) 00 MIN(s): Conveyor Belt CSG/LavaVolumes. 00 HOUR(s) 30 MIN(s): Playtesting With Bots. 01 HOUR(s) 00 MIN(s): Conveyor Belt RockOre EmitterEffect. 00 HOUR(s) 30 MIN(s): Playtesting With Bots. 02 HOUR(s) 00 MIN(s): Conveyor Belt (Removed Damage/Added Movement) The CarbonFire Mesh. 02 HOUR(s) 00 MIN(s): Sun Effect/TankThreadPickups & First Stock Mesh Pass. 02 HOUR(s) 00 MIN(s): Second Stock Mesh Pass & Second Stock Sound Pass. 01 HOUR(s) 00 MIN(s): Stock Meshed TankThreads. 01 HOUR(s) 00 MIN(s): BETA!!! (Tested & Screenshoted - Ready For Uploading/Publisizing Tomorrow) 02 HOUR(s) 00 MIN(s): BETA!!! (Uploading & Spreading The Word) 01 HOUR(s) 00 MIN(s): BETA!!! (Playtesting With Bots) BETA - 97 HOURS - 01 HOUR(s) 00 MIN(s): Railing Slat - 5 Sided Cylinder Heavily Smoothed With A 256x128 Texture. 01 HOUR(s) 00 MIN(s): Base Middle Walkway - 90° Corner From 4 Segments Up To 8 Segments. 01 HOUR(s) 30 MIN(s): Base Middle Railing Mesh & Placement + Slats. 01 HOUR(s) 30 MIN(s): Corrugated Metal Sheet (Base Middle) - Model/Unwrap/Texture/NormalMap. 01 HOUR(s) 30 MIN(s): 2nd Corrugated Metal Sheet Texture + Metal Sheet (Base Middle) Placement. 01 HOUR(s) 30 MIN(s): FrontOuterWalkway Railing Mesh & Placement. 00 HOUR(s) 30 MIN(s): FrontOuterWalkway DuplicateSide/Base Middle Railing Mesh BlockingVolumes. 01 HOUR(s) 30 MIN(s): Bottom Containers - CSG Pass + Light Pass + Prop Pass + Sound Pass. 01 HOUR(s) 30 MIN(s): Base Middle Re-Enforced Rim Mesh & Placement. 00 HOUR(s) 30 MIN(s): CSG Alterations *Prep* (Pure Gameplay) Lowering FrontArm Height & Raising BackArm Height. 00 HOUR(s) 30 MIN(s): CSG Alterations - Lowered FrontArm Height (Complete) 00 HOUR(s) 30 MIN(s): CSG Alterations - Raised BackArm Height (Complete) 01 HOUR(s) 00 MIN(s): SM_Frontarm_Diagonal_Strut Modeling. 01 HOUR(s) 30 MIN(s): SM_Frontarm_Horizontal_Strut/Horizontal_Strut_Joint/Vertical_Strut/Inner_Strut Modeling. 00 HOUR(s) 45 MIN(s): SM_Middle_Cheese_Strut Modeling. 01 HOUR(s) 00 MIN(s): Walkway Stock Material + Custom Tweaked Cyan Coloured Material. 01 HOUR(s) 30 MIN(s): Re-Sized FrontArm Struts (64 Wide/16 Thick) & Unwrapping/Texturing FrontArm Horizontal Strut. 02 HOUR(s) 00 MIN(s): Unwrapping/Texturing FrontArm Vertical/Inner/HorizontalPlate Meshes & Importation. 00 HOUR(s) 45 MIN(s): FrontArm Mesh Placement - Gameplay Testing (Approved) 01 HOUR(s) 00 MIN(s): More FrontArm Mesh Placement & Unwrapping/Texturing FrontArm Diagonal Mesh (Expensive One) 01 HOUR(s) 00 MIN(s): FrontArm Diagonal Mesh (Expensive) Importation & Placement. 00 HOUR(s) 30 MIN(s): HealthVial/Pathnode Re-Alignement On FrontArm. 02 HOUR(s) 00 MIN(s): BackArm Meshes Placement & Middle Corrugated Metal Placement (Half) 01 HOUR(s) 30 MIN(s): Middle RoundPlatform CSG & RailingMesh. 01 HOUR(s) 00 MIN(s): Base Top Railing Mesh & Placement + Slats. 00 HOUR(s) 30 MIN(s): Changed ArmCSG From Shiny Metallic White Material To Horizontal Strut Brown Material. 01 HOUR(s) 00 MIN(s): Tower Inner Meshing & Tower CSG Platforms. 03 HOUR(s) 00 MIN(s): Tower Modeled/Unwraped/Textured/Hulled & Imported. 00 HOUR(s) 45 MIN(s): BackArm Railing Re-Pass (Brush Main Leader/Minor Leader + Meshed Cylindrical Slats Design) 01 HOUR(s) 45 MIN(s): BackArm Railing Re-Pass Continued. 01 HOUR(s) 00 MIN(s): BackArm Railing Re-Pass Finished. 01 HOUR(s) 30 MIN(s): Stairwell Step Mesh. 01 HOUR(s) 00 MIN(s): FrontArm Re-Alignment (Basic) 01 HOUR(s) 00 MIN(s): FrontArm Re-Alignment (One Side; Completely) 03 HOUR(s) 00 MIN(s): FrontArm Re-Alignment (Complete) & CSG ControlGondola. 01 HOUR(s) 00 MIN(s): Base Corrugated Metal Completion & Darker CSG Metal. 01 HOUR(s) 00 MIN(s): Base Platforms Railing Re-Pass. 00 HOUR(s) 30 MIN(s): Base Platforms Railing Re-Pass Continued. 00 HOUR(s) 30 MIN(s): Cable Designs Mock-Up In Photoshop. 00 HOUR(s) 30 MIN(s): Decorative Panel Models. 02 HOUR(s) 00 MIN(s): Texture Tweaking & General Tweaking & 'Paving A Better Tomorrow'. 01 HOUR(s) 00 MIN(s): Straight Cable Design. 01 HOUR(s) 00 MIN(s): PostProcessVolume. 01 HOUR(s) 30 MIN(s): Tower & RocketLauncher CSG Walkways + Railings & OpenElevator Model. 01 HOUR(s) 00 MIN(s): Back Platform Railing Re-Pass & Misc. Tweaking. 01 HOUR(s) 00 MIN(s): Blue Flood Lights. 01 HOUR(s) 00 MIN(s): BackArm Walkway Finishings. 01 HOUR(s) 00 MIN(s): FrontArm Walkway Finishings. 01 HOUR(s) 30 MIN(s): BackArm & FrontArm Duplications + RocketLauncher Elevators. 02 HOUR(s) 00 MIN(s): Railing RePassing & Misc. Tweaking. 00 HOUR(s) 30 MIN(s): Railing Slat (16 Tris -> 8 Tris) & Stairwell Step (16 Tris -> 24 Tris) 00 HOUR(s) 30 MIN(s): Playtest With Bots. 01 HOUR(s) 30 MIN(s): BaseBack Railings Re-Passing. 01 HOUR(s) 30 MIN(s): BaseFront Railing Re-Pass. 01 HOUR(s) 00 MIN(s): BaseFront/Side Railing Re-Passing. 01 HOUR(s) 00 MIN(s): Railing Re-Passing Completed! 00 HOUR(s) 30 MIN(s): Playtest With Bots. 01 HOUR(s) 30 MIN(s): CollisionTweaks/BackStairwellRemoval/ParticleDupe/SmokeParticle/ThrPlateReTex. 01 HOUR(s) 00 MIN(s): Bottom Filler SpotLights. 01 HOUR(s) 00 MIN(s): Heathaze Particle System. 01 HOUR(s) 00 MIN(s): Terrain Re-Pass. 01 HOUR(s) 00 MIN(s): Low/Medium/High Detail Settings (Meshes/Particles) & Swapped Shield Belt/Health Pack. 01 HOUR(s) 30 MIN(s): Open Elevators On Towers & Health/Ammo On TowerPlatforms. 02 HOUR(s) 30 MIN(s): Playtest With Bots. 02 HOUR(s) 00 MIN(s): Tweaking & Middle Cheese Strut. 01 HOUR(s) 00 MIN(s): Bucketwheel Left ConnectingStrutwork & Bucketwheel Merger. 01 HOUR(s) 30 MIN(s): Control Gondola Detailing & Sounds Misc. 02 HOUR(s) 00 MIN(s): SpotsLightFlares & Re-EnforcedStruttedFront & Unlit "Lit" Conveyor Rocks & Misc. Tweaking. 01 HOUR(s) 00 min(s): Destroyed HellBender Model & Tower Top CableReels & Sniper "Platform". 01 HOUR(s) 30 MIN(s): Bucketwheel Collision "NoStopOnEncroach" + All Powerups & Slanted Tower [New]. 03 HOUR(s) 00 MIN(s): Release Candidate Screenshots/Playtest + Failed To Find TerrainCollisionKill Functionality. 01 HOUR(s) 00 MIN(s): Killzoning. 01 HOUR(s) 00 MIN(s): Playtesting With Bots. 01 HOUR(s) 00 MIN(s): Packing Up For The Release Candidate! RELEASE CANDIDATE - 182 HOURS - 01 HOUR(s) 00 MIN(s): Playtesting With Bots. 01 HOUR(s) 00 MIN(s): Tweaking DirectionalLights & PostProcessing & Platform Floor Textures & Strut Spawns. 01 HOUR(s) 30 MIN(s): Tweaking Spawnpoints & Lighting & FloorTextures. 01 HOUR(s) 00 MIN(s): Tweaking HeightFog. 00 HOUR(s) 30 MIN(s): Tweaking LightingPPV. 01 HOUR(s) 00 MIN(s): Texturing/LightingPPV/LensflareParticleSystem. 02 HOUR(s) 00 MIN(s): Playtesting With Bots & Tweaking. 01 HOUR(s) 30 MIN(s): Floor Grated-Pipe Texturing. 00 HOUR(s) 30 MIN(s): Playtest With Bots. 02 HOUR(s) 00 MIN(s): Bot Path & BSP Lightmap Tweaking. 01 HOUR(s) 00 MIN(s): Playtest With Bots. 02 HOUR(s) 00 MIN(s): Tweaking Tweaking Tweaking! 02 HOUR(s) 00 MIN(s): MyPackage Content Transfered To DM-Bagger (Single .ut3) 04 HOUR(s) 00 MIN(s): Releasing! FINAL - 202 HOURS -