LZ 129 HINDENBURG COMPILATION LOG --------------------------------- ** Executing... ** Command: "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\cstbsp-ts.exe" ** Parameters: -game "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship" "E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg" ----- Binary Space Partition and Calculated Subtractive Geometry ---- Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Oct 3 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC Common Complie errors can be found at http://www.interlopers.net/errors/ The best stuff is always the worst to clean up! 1 threads materialPath: e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship\materials Loading E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1044 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_cumulus... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (1644143 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (2) (1644143 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.bsp 41 seconds elapsed 0.076200 -0.339057 0.000000 -0.076200 -0.339057 0.000000 -0.076200 -0.310734 0.000000 0.050800 -0.339057 0.000000 make_triangles:calc_triangle_representation: Cannot convert ** Executing... ** Command: "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\cstvis-ts.exe" ** Parameters: -game "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship" "E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg" ----- Visibility Calculator ---- Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Oct 3 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC Common Complie errors can be found at http://www.interlopers.net/errors/ The best stuff is always the worst to clean up! 1 threads reading e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.bsp reading e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.prt 1647 portalclusters 3607 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (369) Optimized: 1266 visible clusters (0.00%) Total clusters visible: 295919 Average clusters visible: 179 Building PAS... Average clusters audible: 440 visdatasize:271639 compressed from 685152 writing e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.bsp 6 minutes, 18 seconds elapsed ** Executing... ** Command: "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\cstrad-ts.exe" ** Parameters: -game "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship" "E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg" ----- Radiosity Simulator ---- Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Oct 3 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC Common Complie errors can be found at http://www.interlopers.net/errors/ The best stuff is always the worst to clean up! 1 threads Could not find lights.rad in lights.rad. Trying CSTRAD BIN directory instead... [Reading texlights from 'e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\lights.rad'] [14 texlights parsed from 'e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\lights.rad'] Loading e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.bsp 12811 faces 34364196 square feet [4948444160.00 square inches] 0 displacements 0 square feet [0.00 square inches] 12811 patches before subdivision 115447 patches after subdivision 202 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (880) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (186) transfers 2157809, max 178 transfer lists: 16.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(401060, 334403, 213840) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(147087, 111227, 60873) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(60415, 41980, 20347) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(25609, 16726, 7433) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(11421, 7049, 2903) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(5236, 3095, 1198) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2483, 1415, 518) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(1207, 670, 233) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(603, 328, 109) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(308, 165, 52) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(161, 86, 26) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(85, 46, 13) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(46, 25, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(25, 14, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(14, 8, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(8, 5, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(5, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(3, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #20 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.2810 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 692/1024 33216/49152 (67.6%) brushes 4301/8192 51612/98304 (52.5%) brushsides 28615/65536 228920/524288 (43.7%) planes 8268/65536 165360/1310720 (12.6%) vertexes 27675/65536 332100/786432 (42.2%) nodes 10091/65536 322912/2097152 (15.4%) texinfos 6396/12288 460512/884736 (52.1%) texdata 244/2048 7808/65536 (11.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 12811/65536 717416/3670016 (19.5%) origfaces 9845/65536 551320/3670016 (15.0%) leaves 10784/65536 603904/3670016 (16.5%) leaffaces 17222/65536 34444/131072 (26.3%) leafbrushes 8446/65536 16892/131072 (12.9%) surfedges 102192/512000 408768/2048000 (20.0%) edges 64078/256000 256312/1024000 (25.0%) worldlights 202/8192 17776/720896 ( 2.5%) waterstrips 1093/32768 10930/327680 ( 3.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 24009/65536 48018/131072 (36.6%) cubemapsamples 14/1024 224/16384 ( 1.4%) overlays 94/512 33088/180224 (18.4%) lightdata [variable] 5711104/0 ( 0.0%) visdata [variable] 271639/16777216 ( 1.6%) entdata [variable] 521895/393216 (132.7%) VERY FULL! occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/405050 ( 0.0%) pakfile [variable] 99538/0 ( 0.0%) Win32 Specific Data: physics [variable] 1644143/4194304 (39.2%) ==== Total Win32 BSP file data space used: 12549853 bytes ==== Linux Specific Data: physicssurface [variable] 1644143/6291456 (26.1%) ==== Total Linux BSP file data space used: 12549853 bytes ==== Total triangle count: 37018 Writing e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.bsp 18 minutes, 9 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\lz_129_hindenburg.bsp" "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship\maps\lz_129_hindenburg.bsp"