LZ 129 HINDENBURG PROGRESS LOG ------------------------------ 01 hour 00 min - Looking up reference images/blueprints/scematics + Comtemplating Environment. 01 hour 00 min - Booted Up Hammer, Started The Map!!! - Passenger Cabin. 01 hour 00 min - Crew Cabin. 01 hour 00 min - Crew Mess. 01 hour 00 min - Control Car & Lounge & Promenade Deck. 02 hour 00 min - Drawing Room & Smoking Room & Kitchen & Hitler Portrait & Ship Room Definitions. 01 hour 00 min - Radio Room & Bathroom & A Menu. 02 hour 00 min - Passenger Cabins & Hallways According To The Design. 02 hour 00 min - Promenade Integrations & Deck B Hallway/Toilets/Shower. 01 hour 00 min - Deck B Hallways/Toilets & Bar. 02 hour 00 min - Smoking Room Integration & Crew Mess/Kitchen/Officer's Mess. 02 hour 00 min - Textures & Control Car. 02 hour 00 min - Propping Up The Control Car & Making The Piano Functionable. 02 hour 00 min - Hull Corridor/Officers' Quarters/Freight Rooms/Radio Room/Mail Room & Air And Climbing Shaft. 02 hour 00 min - Front Air/Gas Shafts & The Front Axial Corridors & The Large Crew Quarters & Trap Shaft! 02 hour 00 min - German Propaganda Music & The Rear Axial Corridors. 01 hour 00 min - Top Outer Shell. 02 hour 00 min - German Propaganda Music. 02 hour 00 min - Complete Outer Shell & Re-Named Berth Sinks/Beds & Serving Pantry & Crude Outside Wind & AWTEC. 02 hour 00 min - Custom Soundscapes & Radios & Ship Trigger Room Smuthering. 01 hour 00 min - More German Propaganda Music. 02 hour 00 min - "Oh, The Humanity!" & Crude Engine Car & Crude Rudders + Elevators. 03 hour 00 min - My First Model: The Lounge Chair. 01 hour 00 min - Trying To Get My First Model Compiled... Failed For Now. 01 hour 00 min _ My Second Model: The Dinning Chair. 02 hour 00 min - Modeling: Smoking Chair, Smoking Table & Drawing Chair. 02 hour 00 min - Modeling: Couch, Lounge Table & Drawing Table. 01 hour 00 min - Modeling: Control Car Ladder, Ballast Board & Railing. 01 hour 00 min - Unwrapping The Lounge Chair. 02 hour 00 min - Texturing The Lounge Chair & Working In-Game! 02 hour 00 min - Hindenburg Exterior Text & Placing Lounge Chairs + Lounge Lighting/Detailing/Texturing. 02 hour 00 min - Modeling: Lounge Corner Table & Placing Lounge Tables & All Berths' Unique Names. 02 hour 00 min - Placing Lounge Couches & Library Lighting/Detailing/Texturing. 02 hour 00 min - Modeling: Couch Small/Texturing: Couch Small, Lounge Table Corner, Drawing Chair + Table. 02 hour 00 min - Modeling: Small Table/Texturing: Dinning Chair + Small Table & Dinning Lighting/Texturing. 02 hour 00 min - Lounge Area + Dinning Area + Smoking Area Ship Interactions & Bar Airlock Doors. 02 hour 00 min - UVW/Texturing/Compiling/Placement: Ladder/Smoking Chair/Smoking Table & Ballast. 01 hour 00 min - First Tweaking Pass! (#1) 01 hour 00 min - Chair Model Attachment Points (Crude). 01 hour 00 min - Custom Wall Deck A + Wall Smoking Textures: First Pass. 01 hour 00 min - Max Origins = Hammer Origins. 01 hour 00 min - Lounge World Map... Unsuccessful Search. 04 hour 00 min - Lounge: Trims/Heightened 160 -> 192/Props & Dinning: Trims/Heightened 160 -> 192 & Posters. 02 hour 00 min - Dinning Paintings Photoshop + Widened By 60 Units. 03 hour 00 min - Dinning Paintings Hammer + Obtuser Promenade Window & Passenger Cabins Re-Textured. 01 hour 00 min - Keel Corridor: A Part Constructed As Seen In, Seconds From Disaster. 04 hour 00 min - Prison & Sickbay In The Stern. 03 hour 30 min - Screenshots In The Form Of Stylized Pamphlets (Adobe Photoshop). 01 hour 30 min - Prison & Sickbay: Lighting + Interactions. 01 hour 00 min - Modeling: Outer Shell Model Dimensions. 03 hour 00 min - Modeling: Crude -> Outer Shell + Control Gondola + Promenade Windows. 02 hour 00 min - Modeling: Crude -> Stabilizers + Engine Cars & Tweaking -> Promenade Windows. 01 hour 00 min - Modeling: Outer Shell - 3 Added Segments To The Front. 02 hour 00 min - Keel Corridor: Entirety As Seen In, Seconds From Disaster. 02 hour 00 min - Watching: The Hindenburg (1975). 03 hour 00 min - Re-Adjusting The Lounge. 02 hour 00 min - Re-Adjusting The Smoking Room & Bar. 03 hour 00 min - Re-Adjusting Dinning Room & Gangways + The Hindenburg (Exterior/Crew Interior) Sounds. 02 hour 00 min - Re-Adjusting Deck B: Side-Windows Flattened/Corridors Prepped For Strut-Models & NPCs. 03 hour 00 min - Modeling: Lounge Rail, Lounge Rail Short, Drawing Rail & Keel Tank. 02 hour 00 min - Modeling: Keel Horizontal & Vertical Struts. 02 hour 00 min - Modeling: Staircase Upper. 02 hour 30 min - Deck B Right-Side 8-Unit Floor Heightening & Deck A Passenger Quarters 16-Unit Ceiling Lowering. 02 hour 30 min - Passenger Quarters Ceiling Light + End: Thinner & Sleek Thin Trimming Throughout Deck A. 02 hour 30 min - Passenger Quarters Corridor Thinner. 02 hour 30 min - Lowering Lounge/Dinning Ceilings & Tweaking Models & Modeling: Promenade Window Frame. 02 hour 00 min - Keel Corridor Expanded CSG + Floor Struts/Double Wall Struts/Ceiling Bars. 03 hour 00 min - Axial Corridor & Entire Structure Shrunk In Length: From approximately 12000 -> 10000. 02 hour 30 min - Aft Corridor & Interior Wing. 02 hour 30 min - Tweaking Models & Modeling: Slid, Bottom Window & Railing Lavatories/Bar/Smoking. 02 hour 00 min - Keel Corridor. 02 hour 00 min - For'd Keel Corridor & No Dev-Textured Doors. 03 hour 00 min - Keel Corridor & Engine Cars. 02 hour 00 min - Right Wing & Smoking Room Tweaking. 03 hour 00 min - UVW Unwrap/Modeling: Staircase Upper/Bar Railing/Slid/Promenade Window Frame & Lightbulb. 02 hour 00 min - Blocking Out Exterior Edges: Full VIS Prep. 03 hour 00 min - Blocking Out Exterior Edges Further + Ensuring No Leaks: Full VIS (1 hour). 02 hour 00 min - Hint Brushing. 03 hour 00 min - Sickbay Setup, Prison Setup, Decals & Keel Corridor Strut Beams. 02 hour 30 min - Modeling: Mailbox, Spoon, Spoon Big, Pot Lid, Bridge Panel 1 & Bridge Panel 2. 01 hour 30 min - Kitchen. 01 hour 00 min - Modeling: Keel Tank (Hanging Strap) & Smoking Couch. 03 hour 00 min - Modeling: Passenger Quarters Trim. 04 hour 00 min - Modeling: Passenger Quarters Trim (Tweaking)/Sink/Sink Accessories/Table Inset & Table. 03 hour 00 min - Modeling: Passenger Quarters Ladder/Bed/Seat & Switch. 04 hour 00 min - Deck B Windows & Lavatories Re-Texturing & Alterative Art Deco Art Assets. 03 hour 00 min - Promenade Window Refinements & Kitchen Cupboards/Drawers. 03 hour 00 min - Shortening Deck B Kitchen-Side Lavatories & Kitchen To Pantry Dumbwaiter. 01 hour 00 min - Modeling: Railing Foyer/Railing Dinning & Tweaking: Railing Lounge/Railing Drawing/Slid/Ladder. 01 hour 00 min - Foyer Fire-Extinguisher & Bar Table. 02 hour 00 min - Modeling: Shaft/Shaft Ladder & Tweaking: Promenade Window Frame/Couch Small. 03 hour 00 min - UVW Unwrapping/Compiling Models. 01 hour 00 min - 3D Skybox Setup. 03 hour 00 min - Physbox: Promenade Window/Railing Dinning/Railing Drawing/Sink/Bottom Window/Struts & Seat. 04 hour 00 min - Physbox: Staircase Upper/Spoon/Smoking Table/Smoking Couch/Smoking Chair/Small Table/Slid/ Shaft Ladder/Shaft/Railing Smoking & Railing Lounge. 03 hour 15 min - Physbox: Railing Lavatories/Foyer/Bar & Passenger Trim & Passenger Switch & Sink Cup/Toothpaste/Toothbrush/Faucets & Passenger Ladder/Bed & Mailbox & Lounge Table. 02 hour 45 min - Physbox: Lounge Corner Table & Lounge Chair & Lid & Keel Vertical Strut & Keel Tank Keel Lightbulb & Keel Horizontal Strut & Drawing Table & Drawing Chair Dinning Chair & Couch Small & Couch & Bridge Panel 1/2 & Bridge Ballast. 01 hour 00 min - Modeling: Staircase Lower & Dinning Corner Table. 03 hour 00 min - Importing The Physbox Models Into Hammer. 02 hour 00 min - Modeling: Vertical Strut LOD Model. 02 hour 00 min - Tweaking. 03 hour 00 min - Security Cameras & Tweaking & Entdata Experiment. 02 hour 00 min - Crashing Map Troubleshooting: Solved: AI Shipmate Mr X Curseth The! 02 hour 00 min - Tweaking & The Ship Laws Texture (German). 03 hour 00 min - Tweaking & UVW Unwrap/Texture: Staircase Upper. 03 hour 00 min - Modeling: Bust Of Paul Von Hindenburg. 01 hour 00 min - UVW Unwrap/Texture: Smoking Chair. 02 hour 00 min - UVW Unwrap/Texture: Smoking Table/Small Table/Lounge Table/Lounge Corner Table/Dinning Corner Table & Drawing Chair. 01 hour 00 min - Tweaking. 02 hour 00 min - UVW Unwrap/Texture: Small Couch/Staircase Lower & Railing Shower, Crew, Court. 02 hour 00 min - Fabric Animation... Failed To Import! 03 hour 00 min - Trap Freezer & Trap Fire-Extinguisher & Seperate Promenade Glass & Promenade Trim/Weapons. 02 hour 00 min - Tweaking (VIS & Lightmaps). 02 hour 00 min - Tweaking... 02 hour 00 min - Tweaking Lightmaps. 05 hour 00 min - Tweaking! 03 hour 00 min - Modeling/Unwrapping: Exterior Hull, Exterior Fin & Exterior Engines. 02 hour 00 min - Seperating Exterior From Interior & Teleports. 02 hour 00 min - Bot Crash Test: Success. 07 hour 00 min - Tweaking & Deckplans (Failed) & Animation (Partial Success). 07 hour 00 min - Passenger Cabins (Layout, Models, Texturing). 02 hour 30 min - Passenger Cabins Re-Design - Port Side - Completed. 01 hour 00 min - Tweaking. 03 hour 30 min - Passenger Cabins Re-Design - Starboard - Completed. 03 hour 00 min - Deckplans... Creating The Deckplan Images. 04 hour 00 min - Alpha Textured Vertical Strut & Vertical Strut Group (Cutting Down On Entities). 07 hour 00 min - Keel Corridor Cloth (Failed) & Textures (Posters, German Translations + New Metal Trim). 04 hour 30 min - Exterior Gondola, Hull, Fin & Engines: Modeling/UVW Unwrapping/Texturing. 02 hour 30 min - Airlock Message & Dinning Trim Aligment & Thin Cabin Test & Smoking Couch. 03 hour 00 min - Model Textures & Cubemaps. 04 hour 00 min - Propaganda Textures & Passenger Cabin Tweaking. 02 hour 00 min - Reducing Aurial Filesize & Increasing Aurial Quality -> From "PCM Unsigned 8-bit Mono" To "Microsoft ADPCM 22,050kHz 4-bit Mono, Yielding: From 28,8MB To 6,77MB!!! -> A Reduction In Filesize of 425%! 05 hour 00 min - Modeling/UVW Unwrapping: Piano & Shaft Traps. 07 hour 00 min - Keel. 07 hour 00 min - Bridge Struting & Keel Delayed Teleports. 07 hour 00 min - Tweaking. 02 hour 30 min - Tweaking. RELEASE CANDIDATE: 283 HOURS!!! 06 hour 00 min - Adding Standard Models & Tweaking. 07 hour 00 min - Tweaking + Foyer Secret. 07 hour 00 min - Tweaking + Secrets. 04 hour 00 min - Tweaking. 06 hour 00 min - 3D Skybox (Scrolling Sky & Traintracked Props) & Tweaking. 04 hour 00 min - Lounge World Map Wall Mural. 03 hour 00 min - Tweaking. 02 hour 00 min - Tweaking. 03 hour 00 min - 3D Skybox Tweaking. 04 hour 00 min - Tweaking. 02 hour 00 min - Dining Room Art Assets. 02 hour 00 min - Dining Room & Writing Room Art Assets. 06 hour 00 min - Tweaking. 06 hour 00 min - Tweaking. 05 hour 00 min - 3D Skybox Tweaking. 02 hour 00 min - Deckplans. RELEASE CANDIDATE 2: 352 HOURS!!! 02 hour 00 min - Added Shadow Control, Custom Decals -> Overlays, Louder Gangway Ambient, 3D Skybox Scaled To 32, Lounge Chairs Moved To Avoid Stuck, Vent Trap Cash Increase/Steam Tweaking & Experimental Low Lightmap Cabins #18 + #19. 02 hour 00 min - Dopefish Model. 01 hour 00 min - Constant/Linear/Quadratic Experimenting: Quadratic 1 Remains Optimal. 02 hour 00 min - Louder Engines, Improved Spawnpoints, Aligned Prison Toilets, Aligned Bar Metal Strip, Deck B Under-Staircase Weapons, Hitler Modeled Portrait, Toilet Names & Lowered Sky_Camera. 01 hour 00 min - Tweaking. 08 hour 00 min - Tweaking/Deckplans. 02 hour 00 min - Releasing! FINAL: 370 HOURS!!!