THE SHIP FAWLTY TOWERS COMPILATION LOG -------------------------------------- ** Executing... ** Command: "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\cstbsp-ts.exe" ** Parameters: -game "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship" "E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers" ----- Binary Space Partition and Calculated Subtractive Geometry ---- Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Oct 3 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC Common Complie errors can be found at http://www.interlopers.net/errors/ The best stuff is always the worst to clean up! 1 threads materialPath: e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship\materials Loading E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 3272 detail faces...done (3) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (3) writing E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_night01... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (2096073 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (3) (2524970 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.bsp 34 seconds elapsed -0.055731 -0.087542 0.000000 -0.055731 -0.120499 0.000000 -0.055731 0.120499 0.000000 0.072718 0.120499 0.000000 make_triangles:calc_triangle_representation: Cannot convert 0.076200 -0.339057 0.000000 -0.076200 -0.339057 0.000000 -0.076200 -0.310734 0.000000 0.050800 -0.339057 0.000000 make_triangles:calc_triangle_representation: Cannot convert ** Executing... ** Command: "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\cstvis-ts.exe" ** Parameters: -game "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship" "E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers" ----- Visibility Calculator ---- Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Oct 3 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC Common Complie errors can be found at http://www.interlopers.net/errors/ The best stuff is always the worst to clean up! 1 threads reading e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.bsp reading e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.prt 1242 portalclusters 3335 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (7) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3095) WARNING: Cluster portals saw into cluster at (1241875 692 268448720) Use the View->Go To Coordinates Tool in Hammer to find the Location Common Complie errors can be found at http://www.interlopers.net/errors/ WARNING: Cluster portals saw into cluster at (1241875 699 268448720) Use the View->Go To Coordinates Tool in Hammer to find the Location Common Complie errors can be found at http://www.interlopers.net/errors/ Optimized: 985 visible clusters (0.00%) Total clusters visible: 295139 Average clusters visible: 237 Building PAS... Average clusters audible: 766 visdatasize:293345 compressed from 397440 writing e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.bsp 51 minutes, 42 seconds elapsed ** Executing... ** Command: "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\cstrad-ts.exe" ** Parameters: -game "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship" "E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers" ----- Radiosity Simulator ---- Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Oct 3 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC Common Complie errors can be found at http://www.interlopers.net/errors/ The best stuff is always the worst to clean up! 1 threads Could not find lights.rad in lights.rad. Trying CSTRAD BIN directory instead... [Reading texlights from 'e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\lights.rad'] [14 texlights parsed from 'e:\half-life\steam\steamapps\kevindesmet@yahoo.com\sourcesdk\bin\lights.rad'] Loading e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.bsp 16420 faces 14 degenerate faces 553161 square feet [79655200.00 square inches] 46 displacements 70209 square feet [10110227.00 square inches] 16406 patches before subdivision zero area child patch zero area child patch zero area child patch 50135 patches after subdivision 85 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (388) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (249) transfers 1035941, max 172 transfer lists: 7.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(22631, 23655, 18474) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(4605, 4031, 2574) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1475, 1220, 747) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(560, 455, 283) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(247, 208, 141) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(119, 106, 78) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(67, 64, 52) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(40, 41, 35) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(28, 30, 28) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(19, 22, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(15, 19, 18) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(12, 15, 14) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(10, 13, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(8, 10, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(7, 9, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(6, 8, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(5, 7, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(4, 6, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(4, 5, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(3, 4, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(3, 4, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(3, 3, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #23 added RGB(2, 3, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #24 added RGB(2, 3, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #25 added RGB(2, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #26 added RGB(1, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #27 added RGB(1, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #28 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #29 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #30 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #31 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #32 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.0718 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 521/1024 25008/49152 (50.9%) brushes 5306/8192 63672/98304 (64.8%) brushsides 40980/65536 327840/524288 (62.5%) planes 26414/65536 528280/1310720 (40.3%) vertexes 35495/65536 425940/786432 (54.2%) nodes 8084/65536 258688/2097152 (12.3%) texinfos 6910/12288 497520/884736 (56.2%) texdata 263/2048 8416/65536 (12.8%) dispinfos 46/0 8096/0 ( 0.0%) disp_verts 1934/0 38680/0 ( 0.0%) disp_tris 2816/0 5632/0 ( 0.0%) disp_lmsamples 35944/0 35944/0 ( 0.0%) faces 16420/65536 919520/3670016 (25.1%) origfaces 13130/65536 735280/3670016 (20.0%) leaves 8606/65536 481936/3670016 (13.1%) leaffaces 21635/65536 43270/131072 (33.0%) leafbrushes 9821/65536 19642/131072 (15.0%) surfedges 133767/512000 535068/2048000 (26.1%) edges 84551/256000 338204/1024000 (33.0%) worldlights 85/8192 7480/720896 ( 1.0%) waterstrips 2146/32768 21460/327680 ( 6.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 40995/65536 81990/131072 (62.6%) cubemapsamples 15/1024 240/16384 ( 1.5%) overlays 51/512 17952/180224 (10.0%) lightdata [variable] 4571828/0 ( 0.0%) visdata [variable] 293345/16777216 ( 1.7%) entdata [variable] 392061/393216 (99.7%) VERY FULL! occluders 1/0 40/0 ( 0.0%) occluder polygons 6/0 72/0 ( 0.0%) occluder vert ind 24/0 96/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/91516 ( 0.0%) pakfile [variable] 107169/0 ( 0.0%) Win32 Specific Data: physics [variable] 2096073/4194304 (50.0%) ==== Total Win32 BSP file data space used: 12886444 bytes ==== Linux Specific Data: physicssurface [variable] 2524970/6291456 (40.1%) ==== Total Linux BSP file data space used: 13315341 bytes ==== Total triangle count: 48137 Writing e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.bsp 10 minutes, 57 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\Half-Life\Steam\SteamApps\kevindesmet@yahoo.com\the ship\sourcesdk_content\ship\mapsrc\fawlty_towers.bsp" "e:\half-life\steam\steamapps\kevindesmet@yahoo.com\the ship\ship\maps\fawlty_towers.bsp"