THE SHIP FAWLTY TOWERS PROGRESS LOG ----------------------------------- 00 hour 15 min - Schematics & Preprerations. 00 hour 45 min - Starting the map: Basic cube & Outside/Hotel Outlines. 04 hour 00 min - Building the front steps -- Constructing my 'basic unit' -- Outside... 01 hour 00 min - The front side-walkway. 01 hour 00 min - Drive-In. 01 hour 00 min - Back of the hotel. 01 hour 00 min - Hotel Outside Windows. 01 hour 00 min - Hotel Mid-Line Trim & Entrance. 03 hour 00 min - Reception/Kitchen/Dining Room 'rough' structures. 01 hour 00 min - Office. 01 hour 00 min - The Bar. 01 hour 00 min - Polishing downstairs. 01 hour 00 min - Downstairs Ceiling/Staircase. 02 hour 00 min - Upstairs scaling/upstairs staircase/Room of Mr. & Mrs. White/Room of Mr. Lehman/Doors. 02 hour 30 min - Room of Mr. & Mrs. Abbott/Room of Mr. Johnson/Room of Mrs. Miles/Room of Mr. & Mrs. Fawlty. 01 hour 30 min - Outside Windows alignment. 01 hour 00 min - Bar Windows/Roof & Overall Shape. 02 hour 00 min - Overall refinements/Staircase To Back. 01 hour 00 min - Alley Props. 02 hour 00 min - Outdoor Details -- Window Frame/Middle Divider. 01 hour 00 min - Bar Refinements. 01 hour 00 min - Back. 02 hour 00 min - Window Frame Duplications. 01 hour 00 min - Windows Frames + Dividers. 02 hour 00 min - Custom Textures & Applying them with some added detail. 01 hour 00 min - Further details (Interior Rims) & Custom Textures. 01 hour 00 min - Reception Desk Details. 02 hour 00 min - Failed Attempt At More Textures + Staircase Carpet + Dining Room Details & Textures. 02 hour 00 min - Stairway/Dining Room/Reception details & textures. 02 hour 00 min - Further details & textures. 03 hour 00 min - Further details & textures -- Upstairs, Kitchen & Outside Front 'Fawlty Towers' Arc. 02 hour 00 min - Upstairs Details/Textures & Windows. 02 hour 00 min - More custom textures & Upstairs. 01 hour 00 min - Another custom textures attempt & Upstairs/Downstairs. 01 hour 00 min - Shorter front entrance + Wider Kitchen. 01 hour 00 min - Roof! 01 hour 00 min - Detailing 'To Roof' Staircase. 01 hour 00 min - Roof Detailing. 01 hour 00 min - Roof & Re-centering the front after Kitchen Widening. 01 hour 00 min - Tweaking. 01 hour 00 min - Roof/Chimneys. 01 hour 30 min - Outside Bar. 01 hour 00 min - Tweaking. 01 hour 00 min - Manuel's Room. 01 hour 00 min - Hill Displacement Turnings! 01 hour 00 min - Doors. 01 hour 00 min - White Plaster 'No Crap' Texture & Tweaking. 02 hour 00 min - Sounds & Textures. 01 hour 00 min - Alpha Painting Displacements + Including sounds & textures. 01 hour 00 min - Tweaking. 02 hour 00 min - Tweaking/Teleporters. 01 hour 00 min - More custom sounds & textures. 02 hour 00 min - Tweaking. 01 hour 00 min - More custom textures. 01 hour 00 min - Tweaking. 01 hour 00 min - Tweaking. 01 hour 00 min - Tweaking. 01 hour 00 min - Func_Detail & Displacements. 01 hour 00 min - Surroundings. 02 hour 00 min - Hint Brushes & No Drawing. 02 hour 00 min - Hint Brushes... Arg! + Outer Edges Displacements & Props (Trees). 02 hour 00 min - Hint Brushes & Displacements. 01 hour 00 min - Tweaking. 03 hour 00 min - Hint Brushes, Displacements, Trees, Bar Detail & Fawlties Room Detail. 01 hour 30 min - More custom textures & doors. 02 hour 30 min - Tweaking/Ladder. 01 hour 00 min - Tweaking. 02 hour 00 min - Windows. 01 hour 00 min - Tweaking. 01 hour 00 min - Road Displacements + Hostages. 02 hour 00 min - Textures & Sounds. 01 hour 00 min - Implementing Said Textures & Sounds. 02 hour 00 min - Tweaking. 02 hour 00 min - Tweaking + The Wicker Basket. 02 hour 00 min - Displacements & Roof. 01 hour 00 min - Tweaking. 01 hour 00 min - Wicker Basket PhysicsBox, Kippedover Watertank On Roof, Safe Keypad + Bar Bottom Trimming. 01 hour 00 min - 3D Skybox. 02 hour 00 min - Hint Brushes & Nodrawing. 03 hour 00 min - Tweaking + Textures + Fawlty Towers Sign. 01 hour 00 min - O'Reilly/Car Park Textures & Plaques + Roof. 01 hour 00 min - Testing In The Lab -- Displacements With Detail Object Spawning + Glass. 03 hour 00 min - Tweaking, Barging Off, Doors, etc... etc... 03 hour 00 min - Tweaking + Doors. 01 hour 00 min - Textures & Sounds. 01 hour 30 min - Tweaking. 02 hour 30 min - Bar Doors, Room Reception Numbers, Mr. Lehman's Bed (Brushed-Based) & Enquiries/Roof Texture. 02 hour 00 min - Tweaking. (Folder #16) 02 hour 00 min - Tweaking. (Folder #16) 02 hour 00 min - New Mid Outside Hotel Trim + Tweaking. (Folder #17) 01 hour 00 min - Fixing Invalid Spawnpoints, Havana Style Set Changes & Roof Trims. 01 hour 00 min - Tweaking. 02 hour 00 min - Backyard & Outside Bar Refinements. 02 hour 00 min - Tweaking + New Bar Roof. 01 hour 00 min - Alpha Textures Finally Good + New Bar 'Thing'. 02 hour 00 min - Tweaking + Bar Outside Small Roof Collapse + Detailed Room Radio + Manuel's Floor Bottom-Trim. 02 hour 00 min - Tweaking + Room Bottom Trims. 01 hour 30 min - Tweaking + Mr. & Mrs. White - Window Lavatory Confinement. 01 hour 30 min - Tweaking + Brush-Based Beds + Physics Hinged Kitchen Double Doors + Playerclips/Hinting. 02 hour 00 min - CRASH! Trims Downing TexInfos + Physicsbox Beds Start Asleep + Kitchen DD Hinges Outside Trim. 01 hour 00 min - Readying For The Beta! 01 hour 00 min - Place-Painting For The Beta! BETA! -- 148 Hours -- BETA! 02 hour 00 min - Re-Hinted The Map After Militia Interpretations. 01 hour 00 min - Additional Hinting. 01 hour 00 min - Additional Hinting. 02 hour 00 min - Roof. 02 hour 00 min - Everything Displaced/Bottom Horizontal Hint Deleted/Barricaded The Outer Streets/Paper Textures. 02 hour 00 min - Pulled the hotel floor all the way down. Should improve the compilation substantially! 03 hour 00 min - Succincter Hint Brushes/General Tweaking. 03 hour 00 min - General Tweaking (Folder #26). 01 hour 00 min - Sounds & Textures. 01 hour 00 min - Tweaking (Folder #27). 01 hour 00 min - Miscellaneous Tweaks. BETA 2! -- 167 Hours -- BETA 2! 01 hour 00 min - Checking HDR/Refracting Glass, Black Texture Normal Mapped, Set-up Moosehead. 02 hour 00 min - Kitchen Hinges/Cupboard See-Throughs, 3 hostages, env_tonemap, func_lod, occluders, prop fades. 03 hour 00 min - HDR BloomScale, Extensive func_lod & Custom Models (Moose/Burglar/Light). 01 hour 00 min - Func_Detail (Hundreds -> Tens), Func_Lod Experimentation & Model No Start Fade Distances. 03 hour 00 min - 3D Skybox! 01 hour 00 min - Tweaking 3D Skybox + New Custom Models (Incluidng Tree_Group_Skybox). 02 hour 00 min - Tweaking (Folder #31). 02 hour 00 min - Tweaking & First Archaic Brush Refinements. 01 hour 00 min - Tweaking. (Folder #32). 02 hour 00 min - Archaic Brush Refinements, Especially Ceilings. 01 hour 00 min - Tweaking + Different Soundscape/More Soundscapes. 02 hour 00 min - Tweaking/Performance. 02 hour 00 min - Tweaking/Performance + Pigeon. 02 hour 00 min - AreaportalWindows & Vertices To Grid. 01 hour 00 min - Pigeon, APWs, Prop_Dynamic Clouds, Modeled Railing & Miscellaneous Tweaking. 03 hour 00 min - Window Trims + Manuel/Woman/Shadow Textures + Hanging Gardens Of Babylon + Modeled WindowFrame. 03 hour 00 min - Sharper Tri-Windows. 01 hour 00 min - NAV Mesh Painting & BSPZipping Everything With Map Analyst (MAN!). RELEASE CANDIDATE! -- 200 Hours -- RELEASE CANDIDATE! 02 hour 00 min - Graphical Discrepencies (Light Fixtures, Decals) + Door Glass Synergized. 02 hour 00 min - De-Intersecting Models, New Lounge AreaPortalWindow + Re-Fined Hints. 01 hour 00 min - Re-Naming Textures. 01 hour 00 min - Miscellaneous Tweaking. 02 hour 00 min - Room Light Switches & Light Fixtures, Overlay Carpet + Clean Texture Names. 01 hour 00 min - Adding Modeled Books & Beds. 01 hour 00 min - Curtains & Nodraw Blocking. 02 hour 00 min - Roof Re-Done & To-World. 03 hour 00 min - Front Door Aligned-Center & Potential AreaPortalWindows. 03 hour 00 min - Final Tweaking + Teleporter Windows With Info_Targets! 01 hour 00 min - Final Tweaking! 01 hour 00 min - Final NavMesh Painted! 01 hour 00 min - Level Overview + BSPZipping It All Up + Uploading! 01 hour 00 min - Screenshots. FINAL! -- 222 Hours -- FINAL! ^^^ CS_Fawlty_Towers was taken and work was continued on it for The Ship (Below) *** 02 hour 30 min - Night Time Setting Lighting: First Draft. 00 hour 30 min - Moon & "You Silly Tart!" Sound From Gourmet Night. 01 hour 00 min - Rain/Blue Window Light Seeps/Roof Block Textured/Dimmer Light_Env/Brighter Interior Lights (#1) 01 hour 00 min - Prop_Detail Texture Burning/Lightmaps/Light_Env Lowered/Sounds (#2) 02 hour 00 min - Soundscapes/Lightmaps/New Texture Scheme (#3) 01 hour 00 min - Lightmaps/HDR (Which Was Bad) & Lightswitches (#4) 02 hour 00 min - LightStyles Issue: BlockLights In Doorways (Failed) & Dustmotes/Room Lights Initially Dark (#5) 01 hour 00 min - LightStyles Issue: Cutting Up Brushes (Partial Success) (#6 & #7) 01 hour 00 min - Art Assets: Mr. Leeman/New Lounge Wallpaper/Leeman Scarey Sounds/Burglar Announcement Sound 01 hour 00 min - Implementing Art Assets + Tweaking (#8) 01 hour 00 min - Tweaking (#9) 01 hour 00 min - Maximum Distance Light Parameters (Failed) & Block Light (Partial Success) 01 hour 00 min - Block Light Texture Tweaking (Partial Success Again) & Lightmaps/Env_Lightglow (#10) 01 hour 00 min - Lightmaps/Block Lights In Doorways (Fair Success) (#11) 01 hour 00 min - Tweaking (#12) 01 hour 00 min - Tweaking & Captain's Wheel In The Lounge (#13) 01 hour 00 min - The Ship SDK Setup: I'm Ready To Rock 'N Roll!!! 04 hour 00 min - The Ship Specific Models Added. 02 hour 00 min - The Ship Specific Models Resumed. 02 hour 00 min - The Ship Specific Textures. 02 hour 00 min - The Ship Specific Textures Resumed. 01 hour 00 min - Source Textures Temporary Import- & Implementation. 01 hour 00 min - Source Models Temporary: Cancelled Due To Substantial Work For Being Temporary. 01 hour 00 min - Texturing & Sounds: Ironing Out The Errors. 01 hour 00 min - The Ship Jail In Shed. 01 hour 00 min - Decor/Miscellaneous The Ship Model Placement. 01 hour 00 min - Tweaking (The Ship Specific #3) & Decals. 01 hour 00 min - Tweaking (The Ship Specific #4) 01 hour 00 min - Tweaking (The Ship Specific #5) & Security Camera Models In-Place. 01 hour 00 min - Tweaking (The Ship Specific #6) 01 hour 00 min - Cubemapped Textures Working. 02 hour 00 min - Interactivity! : Restaurant/Kitchen Fridge & Pans/Lounge/Chairs/Radio/Bed/Toilet/Shower/Camera. 01 hour 00 min - Interactivity Resumed. 02 hour 00 min - Interactivity Duplicated All Around. 01 hour 00 min - The Ship Room Smearing. 02 hour 00 min - Tweaking (The Ship Specific #7) 01 hour 00 min - Tweaking (The Ship Specific #8) 01 hour 00 min - Tweaking (The Ship Specific #9) & Ship Spawners. 01 hour 00 min - Tweaking (The Ship Specific #10) 01 hour 00 min - Chipped Skybox: Less Leafs, Less Volume (Same Filesize, Same Performance, Better Compile) 01 hour 00 min - Tweaking (The Ship Specific #11) 01 hour 00 min - Tweaking (The Ship Specific #12) 01 hour 00 min - Tweaking (The Ship Specific #13) 01 hour 00 min - Soundscape Selections. 01 hour 00 min - Tweaking (The Ship Specific #14) & Working Prison? 01 hour 00 min - Tweaking (The Ship Specific #15 & #16) 01 hour 00 min - Tweaking (The Ship Specific #17) + Extinguiser Trap/Freezer Trap/Kipper Trap! 01 hour 00 min - Tweaking (The Ship Specific #18) 01 hour 00 min - Tweaking (The Ship Specific #19/#20) + BSP/OnePass/Full Compiles. 02 hour 00 min - Tweaking (The Ship Specific #21) + Moose Trap/Furnace Traps! 01 hour 00 min - Tweaking (The Ship Specific #22/#23/#24) + Succinctifying Textures. 01 hour 00 min - Tweaking (The Ship Specific #25) + HealInteractions. 01 hour 00 min - Tweaking (The Ship Specific #26/#27) + Brightness Upping (Interiors 80% - Exterior 120%) 01 hour 00 min - Tweaking (The Ship Specific #28) + Bathtub Toaster Trap! 02 hour 00 min - Tweaking (The Ship Specific #29/30) 01 hour 00 min - Postcard Loading Screen. 01 hour 00 min - Tweaking (The Ship Specific #31/#32) 01 hour 00 min - Tweaking (The Ship Specific #33) & Cubemaps 01 hour 00 min - Tweaking (The Ship Specific #34) The Ship Fawlty Towers Additions Solely -- 78 Hours -- FINAL -- 300 HOURS! --